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7 posts tagged with "release"

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Momo the Monster

Summary

Adds stub methods for Avatar Scaling

Changes

  • Added methods to handle calls to Avatar Scaling from Udon, so they wouldn't log errors in the console or throw exceptions. Fixes #98 and #101.

CubedParadox

Summary

Added Camera Stacking and made it easier to run a scene without a Scene Descriptor.

Changes

  • Added Camera Stacking, in order to fix issues where ClientSim menu is rendered behind world UI Issue 51 Issue 58
  • ClientSim no longer forces you out of playmode when you don't have a scene descriptor Issue 60

CubedParadox

Summary

Fixed a handful of ClientSim issues

Changes

  • Force added package resolver, which was previously git-ignored
  • Fixed Destroying focused object breaks ClientSim Issue 59
  • Fixed LineRenderer.BakeMesh() throws errors Issue 49
  • Fixed Sequential Spawn Order is broken Issue 36
  • Fixed Error about missing scene descriptor erroneously says "world descriptor" Issue 66
  • Removed simulation of bug that prevents movement when exiting stations (bugfix will be in the next client release) PR 73

Momo the Monster

Summary

Compatibility with SDK 3.2.0

Changes

  • Updates the package manifest to use ^3.1.x instead of 3.1.x to enable compatibility with the just-released 3.2.0 and beyond.

Momo the Monster

Summary

Compatibility with SDK 3.2.0

Changes

  • Updates the package manifest to use ^3.1.x instead of 3.1.x to enable compatibility with the just-released 3.2.0 and beyond.
  • Reverts in-progress work which was accidentally published in 1.2.3

Momo the Monster

Summary

Small cleanup release, mostly around World Tests

Changes

  • Hides Menu in Scene View thanks to Arne-van-der-Lei
  • Compresses Textures and Images thanks to Metamaniac
  • Renames ClientSimIssue3RespawnTest Sample to ClientSimSelfTests
  • Makes Respawn test just a part of SelfTests instead of the whole thing
  • Updates package version to 1.1.4
  • Updates Test Sample description and location
  • Removes #vcc tag from VRC SDK dependencies