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Settings

The ClientSim Settings are not a system, but data on how to run ClientSim.

Enable ClientSim

Should ClientSim be enabled when entering playmode? ClientSim is forced disabled when uploading worlds.

Enable Console Logging

Should Debug information be logged to the console?

Remove “EditorOnly”

On enter playmode, should all objects tagged with “EditorOnly” be deleted?

Set Target FrameRate

Should ClientSim set the Application target framerate?

Target FrameRate

The expected framerate for Unity while in playmode. This will set both Application.TargetFramerate and the FixedTimeDelta.

Startup Delay

How long should ClientSim wait before starting and initializing Udon? Use this as a way to simulate long world loading times and verify Unity component behavior.

Spawn Player Controller

Spawn a controllable player when starting ClientSim. If disabled, a local player is still created to prevent Udon Programs crashing.

Show Desktop Reticle

Should the desktop reticle be displayed or not?

Show Tooltips

Show tooltips above interactable objects

Invert Mouse Look

Should the mouse Y be inverted

Player Height

The height of the player in unity units. This is clamped between 0.2 and 80.

Local Player Name

What is the name of the local player, used for VRCPlayerApi.displayName

Local Player Is Master

When set to false, a remote player is spawned and set as master.

Is Instance Owner

Is the local player the instance owner?