Settings
The ClientSim Settings are not a system, but data on how to run ClientSim.
Enable ClientSim
Should ClientSim be enabled when entering playmode? ClientSim is forced disabled when uploading worlds.
Enable Console Logging
Should Debug information be logged to the console?
Remove “EditorOnly”
On enter playmode, should all objects tagged with “EditorOnly” be deleted?
Set Target FrameRate
Should ClientSim set the Application target framerate?
Target FrameRate
The expected framerate for Unity while in playmode. This will set both Application.TargetFramerate and the FixedTimeDelta.
Startup Delay
How long should ClientSim wait before starting and initializing Udon? Use this as a way to simulate long world loading times and verify Unity component behavior.
Spawn Player Controller
Spawn a controllable player when starting ClientSim. If disabled, a local player is still created to prevent Udon Programs crashing.
Show Desktop Reticle
Should the desktop reticle be displayed or not?
Show Tooltips
Show tooltips above interactable objects
Invert Mouse Look
Should the mouse Y be inverted
Player Height
The height of the player in unity units. This is clamped between 0.2 and 80.
Local Player Name
What is the name of the local player, used for VRCPlayerApi.displayName
Local Player Is Master
When set to false, a remote player is spawned and set as master.
Is Instance Owner
Is the local player the instance owner?